Environment Art test
UVMapping and Texture Sheet of some of the models in the scene

UVMapping and Texture Sheet of some of the models in the scene

This is an environment art test I did for a VR company. Total time is around 40 hours. I did all the elements in the scene, from props, world textures, materials to lighting. World textures create in substance designer and other props texture paint in substance painter. I did all the high res sculpt using zbrush and then baked normal map to the low res model. All rendering and lighting done in Unreal Engine.